A major component of the game is the advancement through four ages. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game. Each with individual sets of attributes, including a varying number of available technologies and units. Resources must also be preserved, as no new resources become available as the game progresses, meaning, if you cut a tree down, the tree will not come back. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Things are going well, so we would rather brace against burn out than push anyone now.Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. It is very important for us to give the team several months off. We consider any headway made in the next few months to be a head start and likely wont begin tracking progress and so forth until mid-summer. We intend to begin development in earnest in Summer, 2021, though some of our team are already working away (such as 3d models, 2d art, historic research regarding possible Units, Buildings, Techs, and beginning study of Sanskrit for writing the Unit vocals. Of course we would later follow it up with quest packs, etc. Possibly released with a booster pack (like the Fertile Crescent and Northern Invasion), but presently we are looking only at releasing the civ itself (like the Persians).
#AGE OF EMPIRES 1 WIKI PRO#
The Indians are to be a pro civ starting in Level 20. Others are to be determined (many of us have strong opinions but we haven't all agreed). Key Units: Elephants, both military and economic Maceman (with use of the Club gear class). Weaknesses: Specifics are to be determined, but obviously they are weaker where they are not strong. Other strengths are to be determined, possibly leaning more defensive/economic. "Strengths: Midgame power spike (late Age 2/Age 3) (as opposed to early game (Celts/Norse) and late game (Egyptians, Babylonians, Romans). "Possible Quest Givers: Chandragupta, Maurya, Ashoka, Chanakya.We also do not have any other details hashed out, such as whether these Techs will be located in a specific building or spread across the Tech Tree, etc."
We do not have a name or this feature yet but have been calling it Choose-a-Tech in conversations. We presently do not expect players to choose between mutually exclusive Units or Buildings. We have not decided how many Techs this will involve (perhaps one in Age 2, Age 3, and Age 4, or perhaps more). In this way, the player can modify the civ’s specialties on a quest-to-quest or match-to-match basis. The Indians will "introduce a new mechanic unique to their civilization where in a quest or match, the player chooses several different Techs to research at the exclusion of researching other possible Techs. (For context, the Motif of the Persians is Versatility and the Motif of the Romans is Quality of Quantity) Mechanics Civilization Motif: Customization. The Mauryan Empire was the first empire to unify almost all of India and represents ancient India at its height.
The Mauryan Empire (and late Nanda Empire) - roughly 350 BCE to 150 BCE and would include the time of Alexander the Great, even though that was a few years before the Mauryan Empire).